The Witcher 4 – Everything You Need to Know
The Witcher 4, originally known as "Polaris," marks CD Projekt RED's return to the witcher universe after Cyberpunk 2077. Featuring Ciri as the new protagonist, this action RPG will launch on PC, PS5, and Xbox Series X/S no earlier than 2027. Built on Unreal Engine 5 with innovative technologies, the game promises an open-world experience with enhanced combat, player freedom, and stunning visuals while avoiding generative AI in development.

CD Projekt RED Returns to Their Roots 🗡️
Polish studio CD Projekt RED is returning to their roots, and after the futuristic Cyberpunk 2077, the acclaimed developers are once again venturing into the witcher universe. The Witcher 4, which was originally known under the designation "Polaris", is set to be the first installment of a new "planned AAA trilogy" focused on the young witcher named Ciri. Everything that "The Witcher 4" could and should bring us will be covered in our comprehensive article.
The gaming industry has been eagerly anticipating CD Projekt RED's next major project following the controversial yet ultimately successful launch of Cyberpunk 2077. The return to the witcher universe represents both a strategic move to capitalize on proven IP and a creative opportunity to explore new narratives within the beloved fantasy setting.
The Witcher franchise has established itself as one of the most respected RPG series in modern gaming, with The Witcher 3: Wild Hunt setting industry standards for open-world storytelling, character development, and quest design. The transition from Geralt to Ciri as the main protagonist represents a significant narrative shift that could redefine the franchise's future direction.
Why shift from Geralt to Ciri as the protagonist? CD Projekt RED has stated that Geralt's story reached its natural conclusion with The Witcher 3's DLCs, and Ciri's unique abilities and background provide fresh gameplay and narrative possibilities.
Table of Contents
- Release Date and Platforms
- Localization and Language Support
- Story and Narrative Direction
- Gameplay Mechanics and Features
- Game Engine and Technical Innovations
- Multiplayer Considerations
- Videos, Trailers, and Screenshots
- Reviews and Critical Reception
- PC Hardware Requirements
Release Date and Platform Availability 📅
The release date for The Witcher 4 has not yet been announced, but the game will launch on PC, PS5, and Xbox Series X/S. During an internal investor conference, CD Projekt stated that the fourth Witcher will not release earlier than 2027. We've covered these details more thoroughly in a separate article.
Platform Strategy and Market Positioning:
Next-Generation Console Focus
CD Projekt RED's decision to target current-generation consoles exclusively reflects the studio's commitment to leveraging advanced hardware capabilities. The PS5 and Xbox Series X/S offer significantly enhanced processing power, faster storage solutions, and advanced graphics capabilities that will enable more ambitious game design.
PC Gaming Leadership
The PC platform remains central to CD Projekt RED's strategy, offering maximum flexibility for technical innovation and modding community support. PC players can expect enhanced features including higher frame rates, advanced graphics options, and potentially exclusive content or early access opportunities.
Development Timeline Considerations:
Development Phase | Estimated Timeline | Key Milestones | Focus Areas |
---|---|---|---|
Pre-Production | 2022-2024 | Concept development, engine transition | Story outline, technical foundation |
Full Production | 2024-2026 | Asset creation, gameplay implementation | Content development, system integration |
Polish & Optimization | 2026-2027 | Bug fixing, performance tuning | Quality assurance, platform optimization |
Launch Window | 2027+ | Marketing campaign, gold master | Release preparation, day-one patch |
The 2027+ timeline reflects CD Projekt RED's commitment to avoiding the rushed release issues that plagued Cyberpunk 2077. The extended development period allows for thorough testing, optimization, and content polishing across all target platforms.
💡 Development insight: CD Projekt RED's conservative timeline reflects lessons learned from Cyberpunk 2077's launch, prioritizing quality over speed to ensure a polished release experience.
Localization and Language Support 🌍
Nothing has been confirmed yet, but given that the previous three installments were officially translated into various languages (the first game even had full voice acting in some regions), we can reasonably expect at minimum comprehensive subtitles in multiple languages for the new Witcher.
Localization Strategy and Market Reach:
Historical Localization Excellence
CD Projekt RED has consistently demonstrated commitment to localization quality, with The Witcher 3 receiving praise for authentic translations that preserved narrative nuance and cultural context. Previous games featured comprehensive localization including subtitles, interface translation, and culturally appropriate adaptations.
Expected Language Support
- Full voice acting in English, Polish, and major European languages
- Comprehensive subtitles in 15+ languages including Asian markets
- Interface localization with culturally appropriate UI adaptations
- Regional content considerations for different markets
Community Integration
CD Projekt RED has historically supported modding communities and fan translations, suggesting potential collaboration with community translators for additional language support post-launch.
Accessibility and Inclusion Features:
Modern gaming standards require comprehensive accessibility options, and The Witcher 4 will likely include features such as colorblind support, hearing-impaired accommodations, and motor accessibility options to ensure broad player inclusion.
Story and Narrative Direction 📚
Developers at CD Projekt RED have repeatedly mentioned after releasing the last DLC for the third witcher (Blood and Wine) that Geralt of Rivia's story is concluded, and the next chapter of the cult series will go in a different direction. This means that Geralt steps into the sunset, and this time the torch will be taken up by Geralt's adoptive daughter Ciri, who will become a full-fledged witcher. This way the studio de facto canonizes one of the possible endings of The Witcher 3, in which Ciri embarks on "the path" and was preparing to practice the witcher craft.
Ciri's Transformation and Character Development:
From Princess to Witcher
Since that time, quite a lot of time has apparently passed (Ciri is already an adult woman in the trailer), during which Ciri completed the necessary training, underwent the Trial of the Grasses, and stands at the threshold of her witcher career. Thanks to this, through Ciri we will be able to experience everything that entails becoming a true witcher - or rather, a true witcheress.
Narrative Implications of the Time Skip
Story Element | The Witcher 3 Status | The Witcher 4 Evolution | Narrative Impact |
---|---|---|---|
Ciri's Training | Beginning her path | Completed Trial of Grasses | Full witcher abilities and mutations |
Elder Blood Powers | Raw, uncontrolled | Mastered and refined | Unique gameplay mechanics |
World State | Post-Wild Hunt chaos | New threats and challenges | Fresh conflicts and storylines |
Character Relationships | Father-daughter dynamic | Independent professional | New relationships and alliances |
Geralt's Continued Presence:
In the game, Geralt the witcher himself should also appear, as Geralt's voice actor Doug Cockle revealed some time ago, although it's not yet certain to what extent. Probably he will take on the role of a supporting character, similar to how Geralt's teacher Vesemir was in The Witcher 3. What exactly Cockle stated we described in a separate article, but it looks like Geralt hasn't said his last word yet.
The Lynx School Mystery:
Somewhat of a mystery remains the first revealed image from the game with a snow-covered lynx medallion. Was it a direct indication of Ciri, who in The Witcher 3 wore a cat medallion on her belt, or does it mean that the young witcher joined the Cat School and will try to rebuild it? Or under the sign of the lynx will she perhaps found her own branch? We'll see, but we'll probably have to wait a while longer for official information.
School Medallion Symbolism Analysis:
- Lynx imagery suggests independence and new beginnings
- Snow covering implies hidden potential or dormant power
- Cat School connections through Ciri's previous medallion
- Potential new school foundation representing evolution of witcher traditions
💡 Lore insight: The lynx medallion likely represents Ciri establishing her own witcher school or branch, combining traditional training with her unique Elder Blood abilities to create something entirely new.
Gameplay Mechanics and Features 🎮
About how "The Witcher 4" will play, we know relatively little so far. It will be an action RPG taking place in an expansive open world, similar to the previous installment The Witcher 3: Wild Hunt. According to Sebastian Kalemba from CD Projekt, however, player freedom and choice will be important in the game, whether regarding game decisions or character creation. The gameplay itself should be "intense", which can be interpreted in many ways, but we can quite safely assume improvements to the combat system and even more exciting and spectacular encounters with enemies.
Combat System Evolution:
Enhanced Combat Mechanics
The combat system will build upon The Witcher 3's foundation while introducing new elements specific to Ciri's abilities. Expected improvements include more fluid combo systems, enhanced dodge mechanics, and integration of Elder Blood powers with traditional witcher combat.
Ciri's Unique Abilities
Ability Category | Traditional Witcher Skills | Ciri's Unique Powers | Gameplay Impact |
---|---|---|---|
Melee Combat | Steel and silver swords | Dual wielding, chain weapons | More dynamic combat styles |
Magic | Signs (Igni, Quen, etc.) | Elder Blood teleportation | Tactical positioning advantages |
Alchemy | Potions and oils | Enhanced potion tolerance | More aggressive enhancement strategies |
Mobility | Dodging and rolling | Dimension-hopping | Revolutionary traversal options |
Player Freedom and Choice Systems:
It certainly shouldn't be just a "reskinned" Witcher 3. Ciri will naturally possess completely different abilities than Geralt, and besides magical skills and two characteristic swords, she will probably wield perhaps even a chain. According to regular investor reports, The Witcher 4 will try to distinguish itself from its predecessors, and the studio is preparing to undertake significant risk associated with creative changes to the concept. The developers thus intend to again push the boundaries of the genre and explore new areas, unfortunately they cannot yet go into details and provide specific examples.
Character Customization and Progression
- Deeper character creation systems with meaningful choices
- Branching skill trees reflecting different approaches to witcher training
- Moral complexity in decision-making with long-term consequences
- Dynamic relationships with NPCs based on player choices
Open World Innovation
CD Projekt RED promises innovations in open-world design that go beyond traditional quest markers and checklist exploration. The world should react more dynamically to player actions, with consequences rippling across different regions and storylines.
Technical Gameplay Demo Insights:
CD Projekt Red released an orientational gameplay demonstration through a technical demo, but this rather than real gameplay footage demonstrated technologies that developers developed within Unreal 5 specifically for the needs of the fourth Witcher. We've written about the mentioned technologies in more detail in a separate article.
Good news is also that during development of the new Witcher, generative AI will not be used in any way, primarily due to controversial questions of intellectual property of generated content. The world of the fourth Witcher should thus be created exclusively using talent and skill of the developers themselves, which is a definite plus.
Game Engine and Technical Innovations 🔧
The Witcher 4 will no longer run on the internally created RED Engine; developers have decided to use Unreal Engine 5 for the fourth chapter of the witcher saga. This gives them access to a much larger and more advanced suite of features and tools, and they will be able to create even more detailed and realistic environments than ever before. Which is definitely desirable for an open-world game.
Unreal Engine 5 Advantages:
Enhanced Development Efficiency
Collaboration with Epic Games and the ability to use Unreal Engine 5 should also ensure easier development and faster solutions to unexpected problems. CD Projekt RED spent a lot of time on developing REDengine (on which The Witcher 3 or Cyberpunk 2077 runs) and even now not all bugs are completely ironed out - Unreal Engine 5 should cover exactly this aspect of development.
Advanced Graphics Capabilities
- Nanite virtualized geometry for unprecedented detail levels
- Lumen global illumination for realistic lighting
- Chaos physics system for enhanced environmental interactions
- MetaHuman technology for lifelike character creation
Custom Technology Development:
CD Projekt Red is however innovating within the Unreal engine and developing new technologies for the needs of the fourth Witcher. Among these include The Unreal Animation Framework, which will enable realistic character movements during crowd scenes; FastGeo Streaming for fast and smooth environment loading; Nanite Foliage will ensure rendering of incredibly detailed landscapes without performance loss; ML Deformer will add realistic small movements to character animations including muscle stretching under the skin, and The Mass system will effortlessly control crowds of people and other beings.
Technology | Purpose | Player Benefit | Innovation Level |
---|---|---|---|
Unreal Animation Framework | Realistic crowd movements | More believable cities and gatherings | Industry-leading |
FastGeo Streaming | Seamless world loading | No loading screens or pop-in | Cutting-edge |
Nanite Foliage | Detailed vegetation rendering | Photorealistic natural environments | Revolutionary |
ML Deformer | Realistic character animation | Lifelike character movements | Advanced |
Mass System | Large-scale crowd simulation | Epic battle scenes and events | State-of-the-art |
Console-First Development Strategy:
Developers at CD Projekt would like to avoid optimization problems, especially on consoles, which caused them trouble for example during the release of Cyberpunk 2077. The fourth Witcher will thus probably be developed primarily with consoles in mind, where they will strive to achieve consistent 60 frames per second. And only when the console versions are fine-tuned, probably only then will the development turn to the PC version with all its advantages.
CD Projekt Red intends to make these technologies freely available for use by other developers. And if you're interested in this technical aspect of the game even more, we recommend watching the video from Digital Foundry, which analyzes the technical demo of the fourth Witcher in detail.
Multiplayer Considerations 🤝
According to currently available information, it should be a single-player action RPG, so multiplayer probably won't be included.
Single-Player Focus Rationale:
Narrative Integrity
CD Projekt RED's decision to maintain single-player focus reflects their commitment to narrative depth and character development. Multiplayer elements could potentially compromise the intimate storytelling and player choice consequences that define the Witcher experience.
Resource Allocation
Focusing exclusively on single-player content allows developers to allocate maximum resources toward world-building, quest design, and technical polish rather than dividing attention between single and multiplayer systems.
Potential Future Multiplayer Options:
While The Witcher 4 will be single-player, CD Projekt RED hasn't ruled out future multiplayer projects within the Witcher universe, potentially including standalone experiences or expansion content that explores cooperative gameplay.
Videos, Trailers, and Screenshots 📺
Trailers and other videos can be found on the official YouTube channel of developer CD Projekt Red, and image materials on the homepage of The Witcher game.
Official Media Channels:
Primary Sources
- CD Projekt Red YouTube - Official trailers, developer diaries, and technical showcases
- The Witcher Official Website - High-resolution screenshots, concept art, and development updates
- CD Projekt Red Social Media - Behind-the-scenes content, developer insights, and community engagement
Technical Demonstrations
The technical demo released by CD Projekt RED showcases Unreal Engine 5 capabilities and custom technologies developed specifically for The Witcher 4. This demo provides insights into visual fidelity, animation quality, and environmental detail players can expect.
Marketing Strategy Timeline:
Major marketing beats will likely accelerate as the 2027 release window approaches, with gameplay reveals, story trailers, and character spotlights building anticipation throughout 2025 and 2026.
Reviews and Critical Reception 📊
Given the early stage of development of the new Witcher game, no reviews are currently available.
Industry Expectations:
Critical Anticipation
Gaming media and industry analysts have expressed significant interest in The Witcher 4, with many considering it one of the most anticipated RPGs of the late 2020s. Expectations are high following The Witcher 3's critical acclaim and numerous Game of the Year awards.
Metacritic Projections
And how does the world rate?
- The Witcher 4 PC: Metacritic (Not yet available)
Pre-Release Reception Factors:
- Ciri protagonist reception among fan communities
- Unreal Engine 5 technical demonstrations impressing industry observers
- CD Projekt RED's reputation recovery following Cyberpunk 2077's eventual success
- Open-world RPG market competition and player expectations
PC Hardware Requirements 💻
Official hardware requirements have not yet been presented.
Anticipated System Requirements:
Minimum Specifications (Estimated)
Based on Unreal Engine 5 requirements and CD Projekt RED's technical ambitions, minimum requirements will likely exceed current AAA standards:
Component | Minimum (Estimated) | Recommended (Estimated) | Ultra Settings (Estimated) |
---|---|---|---|
CPU | Intel i5-10400 / AMD Ryzen 5 3600 | Intel i7-12700K / AMD Ryzen 7 5800X | Intel i9-13900K / AMD Ryzen 9 7900X |
GPU | GTX 1660 Ti / RX 6600 | RTX 4070 / RX 7700 XT | RTX 4080 / RX 7900 XTX |
RAM | 16 GB | 32 GB | 32 GB DDR5 |
Storage | 100 GB SSD | 150 GB NVMe SSD | 200 GB PCIe 4.0 NVMe |
Next-Generation Features
The Witcher 4 will likely leverage advanced PC features including:
- DirectStorage for faster asset loading
- DLSS 3.0/FSR 3.0 for enhanced performance
- Hardware-accelerated ray tracing for realistic lighting
- PCIe 4.0 storage for seamless world streaming
Scalability and Optimization:
CD Projekt RED's console-first approach suggests strong optimization across various hardware configurations, with scalable settings allowing enjoyable experiences on both mid-range and high-end systems.
Why You Should Be Excited for The Witcher 4 🌟
Compelling Reasons to Anticipate This Epic RPG:
Fresh Protagonist with Unique Abilities
Ciri's transition to main character brings exciting gameplay possibilities that Geralt couldn't offer. Her Elder Blood powers, dimensional travel abilities, and unique combat style promise gameplay innovations that will distinguish The Witcher 4 from its predecessors.
Technical Excellence and Visual Fidelity
Unreal Engine 5 combined with custom technologies will deliver unprecedented visual quality for open-world RPGs. The technical demos already showcase remarkable environmental detail, character animation, and atmospheric effects that exceed current industry standards.
Narrative Evolution and World-Building
The time skip between games allows for fresh storytelling opportunities while maintaining connections to beloved characters and locations. CD Projekt RED's commitment to narrative depth ensures meaningful choices and consequences that shape both character and world development.
Proven Developer Excellence
Despite Cyberpunk 2077's rocky launch, CD Projekt RED has demonstrated exceptional post-launch support and eventually delivered the promised experience. Their expertise in open-world RPG development and commitment to quality suggest The Witcher 4 will meet high expectations.
Strategic Investment Considerations:
- Long development timeline ensures thorough testing and optimization
- Single-player focus guarantees complete experience without online dependencies
- Established IP with proven market appeal and dedicated fanbase
- Technical innovations that will influence future open-world game development
💡 Anticipation strategy: Keep following official announcements and technical showcases to stay informed about development progress, and consider experiencing or revisiting The Witcher 3 to fully appreciate the narrative connections.
Market Position and Industry Impact 📈
RPG Market Leadership:
The Witcher 4 enters a competitive RPG landscape that includes established franchises like Elder Scrolls, Dragon Age, and emerging titles from various studios. CD Projekt RED's reputation for excellence and technical innovation positions The Witcher 4 as a potential market leader.
Industry Influence Factors:
- Unreal Engine 5 technology sharing will benefit entire industry
- Open-world design innovations may establish new standards
- Narrative depth and choice consequences continue pushing genre boundaries
- Character transition from Geralt to Ciri explores new storytelling possibilities
Commercial Expectations:
Industry analysts predict strong commercial performance based on franchise popularity, technical advancement, and CD Projekt RED's proven track record. Pre-order campaigns and marketing initiatives will likely generate significant consumer interest as launch approaches.
FAQ
Q: When will The Witcher 4 be released?
A: CD Projekt RED has stated that The Witcher 4 will not release earlier than 2027, with no specific date announced yet.
Q: Can I import my save from The Witcher 3?
A: While not officially confirmed, the time skip between games suggests save import may have limited impact, though some world state choices might carry over.
Q: Will Geralt appear in The Witcher 4?
A: Yes, voice actor Doug Cockle confirmed Geralt will appear, likely in a supporting role similar to Vesemir in The Witcher 3.
Q: What platforms will The Witcher 4 be available on?
A: The game will launch on PC, PlayStation 5, and Xbox Series X/S. No previous-generation console versions are planned.
Q: Will there be multiplayer modes?
A: No, The Witcher 4 is designed as a single-player action RPG with no announced multiplayer features.
Q: How does Ciri's gameplay differ from Geralt's?
A: Ciri will have unique abilities including Elder Blood powers, dimensional travel, dual-wielding capabilities, and potentially chain weapons, offering distinct combat styles.
Q: Is The Witcher 4 using the same engine as previous games?
A: No, The Witcher 4 uses Unreal Engine 5 instead of CD Projekt RED's proprietary REDengine, allowing for enhanced graphics and development efficiency.
Q: Will there be language localization support?
A: While not officially confirmed, CD Projekt RED's history suggests comprehensive localization including subtitles and voice acting in multiple languages.
Q: Does the game use AI-generated content?
A: No, CD Projekt RED has explicitly stated they will not use generative AI in development, relying solely on human creativity and talent.
Q: What are the expected PC system requirements?
A: Official requirements haven't been announced, but expect higher specifications than current AAA games due to Unreal Engine 5 and advanced graphical features.
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