Oblivion Remastered Players Hate Vampirism: Here's Why It's So Challenging

18/05/2025

Players new to The Elder Scrolls IV: Oblivion Remastered are struggling with the game's vampirism system, which is significantly more punishing than Skyrim's version. While veterans appreciate the challenging disease-like mechanics, newcomers find the sun damage and social penalties frustrating. The debate highlights the evolution of vampirism throughout The Elder Scrolls series.

What Makes Oblivion's Vampirism So Controversial?

The Elder Scrolls IV: Oblivion Remastered has rekindled discussion about one of the game's most polarizing features - its vampirism system. Recent player reactions across social media reveal a stark divide between series veterans and newcomers, particularly those who started with Skyrim.

Why are players complaining about vampirism in Oblivion Remastered? Many gamers accustomed to Skyrim's relatively forgiving vampire mechanics are shocked by Oblivion's harsh penalties, including severe sun damage, significant social rejection, and the challenging quest to cure the condition.

A viral Reddit post by user LoTheReaper exclaiming "I HATE being a vampire" reached the front page of r/Oblivion (a community of 860,000 members), proving just how divisive this feature has become.

The Evolution of Vampirism in The Elder Scrolls 📊

To understand the current controversy, let's trace how vampirism has evolved throughout the series:

Game Year Vampirism Complexity Player Reception
Arena 1994 Vampires as enemies only N/A
Daggerfall 1996 9 distinct bloodlines with unique abilities Complex but rewarding
Morrowind 2002 3 vampire clans with unique abilities Mixed reception
Oblivion 2006 Single vampire type with severe penalties Polarizing
Skyrim 2011 Streamlined system with minor penalties Generally positive

1. The Elder Scrolls: Arena (1994)

In the franchise's debut, vampires existed only as enemies to fight, not as a playable condition.

2. The Elder Scrolls II: Daggerfall (1996)

Daggerfall introduced playable vampirism with remarkable depth:

  • 9 different vampire bloodlines
  • Unique abilities per bloodline
  • Extensive questlines
  • Rich lore variations

💡 Pro tip: Daggerfall's complex vampirism system is considered by some hardcore fans to be the most immersive in the series, though it's admittedly less accessible for casual players.

3. The Elder Scrolls III: Morrowind (2002)

Morrowind simplified the system somewhat:

  • 3 vampire clans instead of 9 bloodlines
  • Clan-specific abilities
  • Significant social penalties
  • Sun damage mechanics

4. The Elder Scrolls IV: Oblivion (2006)

Oblivion further streamlined vampirism:

  • Single type of vampire
  • Severe penalties including sun damage
  • Strong social rejection
  • Difficult cure questline

5. The Elder Scrolls V: Skyrim (2011)

Skyrim made vampirism much more accessible:

  • Minimal penalties
  • No significant sun damage
  • Simple feeding mechanics
  • Vampire Lord form with Dawnguard DLC

What Makes Oblivion's Vampirism So Challenging? ⚔️

The current player frustration stems from several key aspects of Oblivion's vampirism system:

1. Sun Damage 🔥

How it works: Your character takes continuous damage when exposed to sunlight
Severity: Increases based on how long since your last feeding
Workaround: Feed regularly or travel only at night

A common mistake is forgetting to feed before a long journey, resulting in unexpected death when caught outdoors during daylight hours.

2. Social Rejection 👥

Most NPCs will refuse to interact with you at later stages of vampirism, making:

  • Quest completion difficult
  • Trading impossible
  • Fast travel to cities risky

3. Challenging Cure Quest 📜

The quest to cure vampirism in Oblivion requires:

  • Finding specific, rare ingredients
  • Completing multiple steps
  • Navigating dangerous areas
  • Significant time investment

The Player Divide: Veterans vs. Newcomers

The current debate perfectly illustrates the divide between different player expectations:

Veteran perspective: "Vampirism is a disease, not a cheat code" - as one Reddit user succinctly put it. Many long-time fans appreciate how Oblivion treats vampirism as a serious condition with meaningful gameplay consequences.

Newcomer perspective: Players who started with Skyrim often expected vampirism to provide cool powers with minimal drawbacks, making Oblivion's harsh implementation feel like punishment rather than an alternative playstyle.

Is Vampirism Worth It in Oblivion Remastered?

Despite the challenges, becoming a vampire in Oblivion Remastered does offer significant benefits:

Attribute Bonuses:

  • +20 Strength
  • +20 Speed
  • +20 Acrobatics
  • +20 Athletics
  • +20 Destruction
  • +20 Illusion
  • +20 Mysticism

Unique Abilities:

  • Night Eye (improved night vision)
  • Vampire's Seduction (calm spell)
  • Resist Disease (100%)
  • Resist Paralysis (100%)
  • Resist Normal Weapons (varies by stage)

Stealth Advantages:

  • Improved sneaking capabilities
  • Perfect for thief/assassin playstyles

💡 Pro tip: If you want to try vampirism without the hassle, keep a cure disease potion handy after fighting vampires. You have three in-game days after contracting Porphyric Hemophilia before it develops into full vampirism.

How to Manage Vampirism in Oblivion Remastered

If you decide to embrace the vampire lifestyle, here are some strategies to manage it effectively:

  1. Feed regularly - At least once every 24 hours to minimize penalties
  2. Travel at night - Plan your quests around nighttime activities
  3. Invest in fire resistance - Helps mitigate sun damage
  4. Keep blood potions - Mods or DLC content may provide alternatives to NPC feeding
  5. Know the cure quest - Familiarize yourself with the steps to cure vampirism if it becomes too troublesome

The Historical Context: Why Vampirism Changed

Bethesda's decision to progressively simplify vampirism throughout the series reflects broader industry trends toward accessibility:

  • Daggerfall embodied the complex RPG systems of the 1990s
  • Morrowind began streamlining while maintaining depth
  • Oblivion further simplified but retained meaningful consequences
  • Skyrim prioritized accessibility and casual play

Final Thoughts

The controversy around Oblivion Remastered's vampirism system perfectly illustrates the tension between hardcore RPG mechanics and accessibility. While series veterans appreciate the challenge and immersion of managing a "true" vampire experience, newcomers accustomed to Skyrim's approach find it frustrating.

Neither perspective is wrong - they simply reflect different gameplay preferences and expectations. Oblivion Remastered stays true to the original game's vision of vampirism as a double-edged sword, offering significant power at a considerable cost.

Action items:

  1. If you're new to Oblivion, try the vampire experience with realistic expectations
  2. Veterans can enjoy the more challenging system compared to Skyrim
  3. For those finding it too difficult, follow the cure questline
  4. Consider mods that might adjust vampirism mechanics to your preference

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