No Man's Sky Releases New September 2025 Update

02/09/2025

No Man's Sky releases Voyagers Update 6.02, fixing dozens of bugs in the new shipbuilding mechanics. The patch addresses collision problems with Thunderbird access bay, corvette autopilot issues, and various crash bugs. Update is available on Steam with other platforms following soon.

No Man's Sky Releases New September 2025 Update by MagicStark
No Man's Sky Releases New September 2025 Update by MagicStark

Voyagers Patch 6.02 Focuses on Stability

No Man's Sky continues its impressive post-launch transformation with another comprehensive bug fix update addressing issues introduced by the major Voyagers patch. Voyagers Update 6.02 launched on September 1, 2025, prioritizing stability improvements for the game's newest shipbuilding features.

Since the Voyagers update went live on August 27, players have enthusiastically embraced the long-requested ship construction system. However, major content additions typically introduce technical complications, and Hello Games has responded quickly with targeted fixes based on community feedback and experimental branch testing.

The update is currently available on Steam with Hello Games confirming releases for other platforms "as soon as possible." This staggered rollout follows Hello Games' typical patch deployment strategy, ensuring stability before broader distribution.

Corvette Construction System Fixes

The shipbuilding system receives the most extensive attention in this patch, with numerous fixes addressing construction and operation issues.

Structural and Complexity Issues

Key construction fixes include:

  • Non-structural parts no longer incorrectly count toward corvette complexity limits
  • Thunderbird Landing Thrusters now properly fulfill requirements for both engine and landing gear functions
  • Corvette cockpit information panels now update correctly during flight operations
  • Thunderbird access bay collision problems have been resolved

Complexity limit corrections address a fundamental issue where decorative and non-essential components were artificially restricting ship design possibilities. This fix significantly expands creative freedom for ship builders.

Corvette Construction System Fixes by MagicStark
Corvette Construction System Fixes by MagicStark

Part Management and Trading

Inventory and trading improvements:

  • Deleting flipped parts now properly refunds usable items to inventory
  • Previously unusable items from flipped parts can now be reattached to ships
  • Trading parts at corvette workshops no longer causes item loss
  • Multiple identical parts now refund correctly when removed simultaneously

These fixes address critical progression blockers that could permanently lock players out of resources or ship modifications.

Navigation and Autopilot Improvements

Corvette piloting systems receive substantial stability improvements affecting both automated and manual flight operations.

Autopilot System Overhauls

Navigation fixes include:

  • Erratic movement patterns in space have been eliminated
  • Pulse drive destination alignment is now smoother and more accurate
  • Pulse engine autopilot feedback now properly indicates navigation failures
  • Space Station navigation works correctly from planetary atmospheres

Docking and Boarding Mechanics

Docking system improvements:

  • Space station docking now functions when internal docks are full
  • Freighter docking issues have been resolved
  • Corvette docking zones are no longer visible when flying regular ships
  • Special landing zone launches no longer cause collision with stations

These fixes address some of the most frustrating technical issues players encountered when attempting to use corvettes for intended exploration and trading activities.

Performance and Optimization Updates

Technical performance receives significant attention with multiple optimization implementations across various game systems.

Performance and Optimization Updates by MagicStark
Performance and Optimization Updates by MagicStark

Memory and Rendering Optimizations

Performance improvements include:

  • Large memory optimization for UI icons
  • Asset optimizations for space stations
  • Structural part optimizations for corvettes
  • Large base and corvette optimizations improving frame rates
  • Particle effect optimizations on space stations

Platform-Specific Fixes

Platform stability improvements:

  • PlayStation 5 memory-related crash fixed
  • Mac inventory issues resolved
  • VR control issues in corvette cockpits addressed
  • VR teleport movement now works properly on corvette stairs

These optimizations suggest Hello Games is preparing the technical foundation for future content additions while ensuring current features run smoothly across all supported platforms.

Quality of Life and Visual Improvements

Player experience enhancements extend beyond critical bug fixes to include numerous comfort and visual improvements.

User Interface and Visual Fixes

Interface improvements:

  • Corvette cockpits no longer appear solid black in UI
  • Item rendering model improvements for inventory displays
  • Camera flickering inside corvettes eliminated
  • Transparent object rendering issues resolved

Character and Animation Fixes

Character system improvements:

  • NPC floating bug eliminated
  • Unintentional jetpack activation prevented
  • Skyborn spacesuit coloration and visibility issues fixed
  • Cape animations improved during spacewalks and skydiving
  • Weapon reload animations now play correctly

Crash Prevention and Stability

Critical stability improvements address various crash scenarios that could interrupt gameplay or cause progress loss.

Major Crash Fixes

Resolved crash scenarios:

  • Switching between corvettes at space stations
  • Combat effects during intensive battles
  • Autopilot system malfunctions
  • Ship summoning operations
  • Frigate expedition management
  • Large base loading into Space Anomaly
  • Exocraft driving, particularly Minotaur
  • Particle rendering during complex scenes
  • Warping operations in rare circumstances

These fixes target some of the most severe technical issues that could completely halt player progress or cause significant frustration during core gameplay activities.

Community Impact and Reception

Player response to the Voyagers update has been overwhelmingly positive, with No Man's Sky reaching its highest concurrent player count since 2018 at over 93,000 Steam users following the August release.

Long-Requested Features

Shipbuilding implementation represents years of community requests finally fulfilled. Players have frequently compared the new system favorably to similar mechanics in games like Bethesda's Starfield, noting the extensive customization options and creative freedom.

Platform Expansion Success

Nintendo Switch 2 performance has exceeded expectations, with No Man's Sky ranking as the fifth best-selling title on the new system in June, trailing only major Nintendo first-party releases and Minecraft.

Technical Analysis and Future Implications

The rapid response with Patch 6.02 demonstrates Hello Games' commitment to maintaining quality alongside ambitious feature additions.

Development Methodology

Hello Games' approach of releasing major features followed by focused stability patches allows for:

  • Faster feature deployment to eager communities
  • Real-world testing at scale impossible during internal development
  • Community-driven prioritization of most critical issues
  • Iterative improvement based on actual player behavior

Future Content Preparation

Technical optimizations in this patch suggest preparation for additional content:

  • Memory improvements create headroom for new features
  • Rendering optimizations support more complex visual elements
  • Performance enhancements enable larger-scale gameplay scenarios

FAQ

Q: When will the update be available on consoles?
A: Hello Games states other platforms will receive the update "as soon as possible" after the Steam release, typically within days.

Q: Do I need to restart my corvette construction after the update?
A: No, existing corvettes will benefit from the fixes automatically. Previously unusable parts can now be reattached.

Q: Will the complexity limit fixes affect existing ships?
A: Yes, ships that were incorrectly hitting complexity limits due to non-structural parts should now have additional building capacity.
Q: Are there any new features in this patch?

A: No, Patch 6.02 is entirely focused on bug fixes and stability improvements for existing Voyagers content.

Q: How does this affect the Nintendo Switch 2 version?
A: The patch will improve stability and performance across all platforms once it's deployed to each system.

Q: Will these fixes prevent future similar issues?
A: Many fixes address systemic problems that should prevent similar issues, though new content additions may introduce different challenges.

Q: Is the experimental branch still active?
A: Yes, Hello Games continues using experimental branches to test upcoming changes before general release.

Q: How significant are the performance optimizations?
A: The optimizations target memory usage and rendering efficiency, which should provide measurable improvements especially for large bases and complex corvettes.

Q: Are there any known issues remaining after this patch?
A: While this patch addresses many reported issues, Hello Games continues monitoring community feedback for additional problems.

Q: How does this patch compare to previous No Man's Sky updates?
A: This follows Hello Games' established pattern of major content updates followed by focused stability patches, similar to previous update cycles.

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