Trooper
Trooper is a specialization in Dune Awakening focused on offensive combat, mobility, and explosives. You start with the Shigawire Claw ability and a +20% bonus to offense and demolition. This class excels in direct combat, using heavy weapons, and tactical deployment of explosives. The Trooper is an ideal choice for players who prefer an aggressive playstyle and direct confrontation.

What is a Trooper in Dune Awakening?
Trooper is one of the specializations (Schools of the Imperium) that you can choose during character creation in Dune Awakening. This class starts with a focus on Offense & Demolition, with the Trooper Skill Tree automatically unlocked for your character. Additionally, you gain Shigawire Claw as your starting ability.
You might be wondering: Why choose Trooper? This specialization offers a unique playstyle based on direct action, high damage output, and tactical use of mobility. Troopers excel both in solo play and as frontline fighters in groups.
In the Dune universe, Troopers are the backbone of every Great House army. Each Great House of the Landsraad fields its own standing army or House Guard. The foundation of these formations are professional soldiers known as Troopers.
In the Dune universe, Troopers are the backbone of every Great House army. Each Great House of the Landsraad fields its own standing army or House Guard. The foundation of these formations are professional soldiers known as Troopers.
Specialization Paths and Skills 🎯
The Trooper skill tree is divided into three main branches:
1. Gunnery 🔫
Focuses on:
- Mastery of ranged weapons
- Increased damage with firearms
- Specialization in heavy weapons and scatterguns
2. Suspensor Training 🚀
Enhances:
- Mobility and crowd control
- Mid-air dashes
- Anti-gravity effects
3. Tactical Tech 💣
Specializes in:
- Explosives and grenades
- Utility tools
- Battlefield manipulation
Tactical Equipment and Weapons 📡
Troopers can deploy a wide range of devices:
✓ Shigawire Claw - Quick repositioning or staggering enemies
✓ Explosive Grenade - Area damage and staggering shielded opponents
✓ Collapse Grenade - Pulls enemies into one point and stuns them
✓ Attractor Field - Redirects all shots fired into its area to an enemy's center of mass
✓ Anti-Gravity Field - Lifts enemies in a spherical area
✓ Gravity Field - Slows enemies and drains their power
💡 Pro tip: Combine Collapse Grenade with Explosive Grenade for maximum area damage. First pull enemies together, then hit them with the explosion.
Combat Abilities ⚔️
Troopers specialize in direct combat:
- Ranged Damage - General increase in damage with all ranged weapons
- Disruptor Damage - Increased damage with disruptors
- Scattergun Damage - Increased damage with specific weapon types
- Heavy Weapon Damage - Higher effectiveness with flamethowers, lasguns, and other heavy weapons
- Center of Mass - Increased body shot damage at the expense of headshots
Utility & Survival 🛡️
This specialization also offers support abilities:
Name | Type | Skill Description |
---|---|---|
Anti-gravity Field | Ability | This device, when thrown, uses a modified secondary phase Holtzman field to negate the effect of gravity in a spherical area. You can use the sphere to lift enemies or prevent fall damage during traversal. Abilities must be equipped and activated from the ability bar. |
Assault Seeker | Ability | A modified hunter seeker that will fly in a direct line and explode upon contact with anything. Can be triggered to explode with a second activation. Useful for situations where a thrown grenade is not precise enough. Abilities must be equipped and activated from the ability bar. |
Attractor Field | Ability | Originally used as a training device to offset poor aim, the Attractor Field uses a modified Holtzman field to draw attacks towards its center. Attach it to an enemy and any shot fired into the field will redirect into their center of mass. Abilities must be equipped and activated from the ability bar. |
Battle Hardened | Technique | The inexperienced and untrained will flinch in the heat of battle, panicked and unable to remember their basic training. Trooper training prepares you for the realities of combat and allows you to use your abilities more often. Techniques only take effect when equipped. |
Center of Mass | Technique | You've been taught to shoot where you are most likely to hit and you do it by instinct - increasing damage that hits the body, but reducing your damage via headshots. Techniques only take effect when equipped. |
Collapse Grenade | Ability | This device, when thrown, uses a modified secondary phase Holtzman field to attract anybody within a spherical area. Those inside the sphere are drawn together and temporarily stunned, leaving them open to your area of effect attacks. Abilities must be equipped and activated from the ability bar. |
Death from Above | Technique | While you are suspended in the air, any attacks using weapons will have a damage bonus. Techniques only take effect when equipped. |
Disruptor Damage | Passive | Using steady hands you are able to guide the disruptor's rapid fire darts more effectively to their target, thus increasing your damage. |
Energy Capsule | Ability | You pop an energy capsule, which fills you with concoction of neurostimulants and pain dampeners. You become detached allowing better targeting and ranged damage. Abilities must be equipped and activated from the ability bar. |
Explosive Grenade | Ability | You throw a grenade with an explosive core that detonates in spray of shrapnel, damaging anybody within the radius. Though the shrapnel is incapable of penetrating a shield, the shockwave of the blast can still stagger a shielded enemy. Abilities must be equipped and activated from the ability bar. |
Field Maintenance | Passive | You know how to strip down and clean your weaponry, slowing the durability cost of firing weapons and tools in hostile environments. |
Gravity Field | Ability | This device, when thrown, uses a modified secondary phase Holtzman field to amplify the effect of gravity in a spherical area. You can use the sphere to slow enemies and drain their power or decrease the speed of projectiles. Abilities must be equipped and activated from the ability bar. |
Gunsmith | Passive | You are skilled in the repair of weapons and tools reducing the maximum durability cost of each repair. |
Heavy Weapon Damage | Passive | The bigger the gun, the bigger the mess. Your skill with heavy weapons such as the Flamethrower, Lasgun and Vulcan GAU-92 leads to more damage when you use them. |
Ranged Damage | Passive | Your time spent practicing your aim leads to bonus damage using all ranged weapons. |
Reflexive Reload | Passive | When your blood is saturated with the melange, the actions that you have performed a thousand times become effortless. Whenever you throw a grenade or drop a mine, you instantly reload your current weapon – your hands moving before your mind can even think. |
Scattergun Damage | Passive | You have mastered the spread patterns of the pellet firing GRDA 44 and Drillshot FK7 scatterguns, thus improving your damage with these weapons. |
Shigawire Claw | Ability | You use a wrist-mounted launcher to fire off a claw attached to a cable of shigawire. The extreme tensile strength of shigawire launches you in the direction of the cable. It can also be used to stagger opponents during combat. Abilities must be equipped and activated from the ability bar. |
Suspensor Blast | Ability | You manipulate the suspensor field generated by your suspensor belt - forcing it to explode around you with extreme force, pushing enemies back, damaging them, and impairing their movement for a short time. You can hold the ability to increase the damage dealt and time the blast release. Abilities must be equipped and activated from the ability bar. |
Suspensor Dash | Technique | Your training with suspensors allows you to manipulate your flow of movement. Press the Dash button while suspended to perform a mid-air dash. Techniques only take effect when equipped. |
Suspensor Efficiency | Passive | Your practice with the suspensor has taught you how to position yourself in the air to remain aerodynamic - reducing the power drain on your suspensor belts. |
Underslung Agility | Technique | You have trained yourself to move faster while using heavy weapons such as the Flamethrower, Lasgun or Vulcan GAU-92. Techniques only take effect when equipped. |
Specialized Techniques 🔥
Troopers are particularly known for these techniques:
- Center of Mass - Teaches you to target areas with the highest hit probability
- Suspensor Dash - Allows evasive maneuvers in mid-air
- Death from Above - Bonus damage when attacking from the air
- Battle Hardened - Faster ability cooldowns in combat
❌ A common mistake is relying solely on brute force and ignoring tactical options. Troopers are much more effective when combining mobility with firepower - always use your movement abilities to gain advantage.
Playstyle and Tips for Trooper 🎮
Troopers are best played with a focus on:
✓ Using mobility to gain tactical advantage
✓ Strategic deployment of explosives and grenades
✓ Maximizing damage with heavy weapons
✓ Controlling the battlefield using gravitational fields
✓ Combining offensive abilities with support tools
Strategies for Trooper
- Leverage Height Advantage - Use Shigawire Claw for quick repositioning to advantageous positions.
- Combine Grenades - Collapse Grenade followed by Explosive Grenade is a deadly combination.
- Maintain Distance - Even though you're specialized in direct combat, don't try to fight too many enemies at once.
- Gunnery Path - This specialization provides the most utility for solo combat and group support.
- Suspensor Training - Don't forget about mobility, which can save your life when situations get complicated.
Complete List of Trooper Skills
Active Abilities
- Anti-Gravity Field - This device, when thrown, uses a modified secondary phase Holtzman field to negate the effect of gravity in a spherical area. You can use the sphere to lift enemies or prevent fall damage during traversal.
- Assault Seeker - A modified hunter seeker that will fly in a direct line and explode upon contact with anything. Can be triggered to explode with a second activation. Useful for situations where a thrown grenade is not precise enough.
- Attractor Field - Originally used as a training device to offset poor aim, the Attractor Field uses a modified Holtzman field to draw attacks towards its center. Attach it to an enemy and any shot fired into the field will redirect into their center of mass.
- Collapse Grenade - This device, when thrown, uses a modified secondary phase Holtzman field to attract anybody within a spherical area. Those inside the sphere are drawn together and temporarily stunned, leaving them open to your area of effect attacks.
- Energy Capsule - You pop an energy capsule, which fills you with concoction of neurostimulants and pain dampeners. You become detached allowing better targeting and ranged damage.
- Explosive Grenade - You throw a grenade with an explosive core that detonates in spray of shrapnel, damaging anybody within the radius. Though the shrapnel is incapable of penetrating a shield, the shockwave of the blast can still stagger a shielded enemy.
- Gravity Field - This device, when thrown, uses a modified secondary phase Holtzman field to amplify the effect of gravity in a spherical area. You can use the sphere to slow enemies and drain their power or decrease the speed of projectiles.
- Shigawire Claw - You use a wrist-mounted launcher to fire off a claw attached to a cable of shigawire. The extreme tensile strength of shigawire launches you in the direction of the cable. It can also be used to stagger opponents during combat.
- Suspensor Blast - You manipulate the suspensor field generated by your suspensor belt - forcing it to explode around you with extreme force, pushing enemies back, damaging them, and impairing their movement for a short time. You can hold the ability to increase the damage dealt and time the blast release.
Passive Skills
- Battle Hardened - The inexperienced and untrained will flinch in the heat of battle, panicked and unable to remember their basic training. Trooper training prepares you for the realities of combat and allows you to use your abilities more often.
- Center of Mass - You've been taught to shoot where you are most likely to hit and you do it by instinct - increasing damage that hits the body, but reducing your damage via headshots.
- Disruptor Damage - Using steady hands you are able to guide the disruptor's rapid fire darts more effectively to their target, thus increasing your damage.
- Field Maintenance - You know how to strip down and clean your weaponry, slowing the durability cost of firing weapons and tools in hostile environments.
- Gunsmith - You are skilled in the repair of weapons and tools reducing the maximum durability cost of each repair.
- Heavy Weapon Damage - The bigger the gun, the bigger the mess. Your skill with heavy weapons such as the Flamethrower, Lasgun and Vulcan GAU-92 leads to more damage when you use them.
- Ranged Damage - Your time spent practicing your aim leads to bonus damage using all ranged weapons.
- Reflexive Reload - When your blood is saturated with the melange, the actions that you have performed a thousand times become effortless. Whenever you throw a grenade or drop a mine, you instantly reload your current weapon – your hands moving before your mind can even think.
- Scattergun Damage - You have mastered the spread patterns of the pellet firing GRDA 44 and Drillshot FK7 scatterguns, thus improving your damage with these weapons.
- Suspensor Efficiency - Your practice with the suspensor has taught you how to position yourself in the air to remain aerodynamic - reducing the power drain on your suspensor belts.
Techniques
- Death from Above - While you are suspended in the air, any attacks using weapons will have a damage bonus.
- Suspensor Dash - Your training with suspensors allows you to manipulate your flow of movement. Press the Dash button while suspended to perform a mid-air dash.
- Underslung Agility - You have trained yourself to move faster while using heavy weapons such as the Flamethrower, Lasgun or Vulcan GAU-92.
Final Summary
The Trooper specialization offers a unique gameplay style focused on offense, mobility, and battlefield control. It requires tactical thinking and an aggressive approach, but provides a satisfying experience for players who enjoy dominating in direct combat.
Recommendations:
- The Trooper class can be selected during the Character Creation section of the game.
- Troopers excel at direct combat, mobility, and area damage, making them ideal for players who enjoy an offensive gameplay style.
- Always use your movement abilities to gain tactical advantage.
- Combine grenades and fields for maximum effectiveness - first pull enemies together, then attack them.
- Pay attention to your energy management when using suspensor abilities.
FAQ
Q: Can I combine the Trooper specialization with other classes?
A: Yes, while you start with Trooper skills, Dune Awakening's flexible progression system allows you to learn abilities from other classes by training with various NPCs.
Q: Is the Trooper useful for PvP?
A: Definitely. Its battlefield control abilities, high damage output, and unique mobility make it a strong contender in PvP engagements.
Q: Which branch of the Trooper specialization is most useful?
A: It depends on your playstyle, but most players find Gunnery to be the most useful for overall effectiveness, while Suspensor Training is best for survival.
Q: How best to use the Shigawire Claw ability?
A: Use it to quickly move to elevated positions for combat advantage or to rapidly retreat from dangerous situations. You can also use it to stagger enemies during combat.
Q: What weapons are best for a Trooper?
A: Troopers can be effective with various weapon types, but due to their passive bonuses, they are particularly deadly with heavy weapons like flamethowers and lasguns, as well as with scatterguns.
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