Elden Ring Nightreign Review: When Souls Meets Battle Royale
Nightreign is FromSoftware's bold multiplayer experiment that combines Souls mechanics with rogue-lite elements and cooperation. While it hooks you for dozens of hours thanks to its addictive gameplay loop, flaws in the progression system and absence of basic online features prevent it from becoming a true hit.

What is Elden Ring Nightreign?
Elden Ring Nightreign represents another chapter in FromSoftware's universe, but this time in an alternative reality. Instead of the golden reign of goddess Marika, the Lands Between are ruled by dark Nightlords and the world is plunged into eternal darkness. You and up to two other players venture from Roundtable Hold on dangerous expeditions with the goal of defeating eight powerful bosses and restoring light.
Why did FromSoftware abandon their classic formula? Nightreign is primarily an experiment with multiplayer mechanics, combining familiar Souls elements with a time pressure system similar to battle royale games.
Plusy | Mínusy | Hodnocení |
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HODNOCENÍ |
Game Mechanics and Difficulty ⚔️
Time Pressure and Strategic Decision Making
Unlike classic Elden Ring, in Nightreign you must survive exactly two days while preparing for the final boss fight. Each day has its own rhythm:
✓ Day - Exploration, resource gathering, character improvement
✓ Night - Mandatory boss fight
✓ Rain Barrier - Shrinking zone dealing damage
💡 Pro tip: You never know the exact time until nightfall. You must estimate whether you still have time to clear another camp or visit a church for extra flasks.
Dynamic Limveld
The map completely reorganizes with each playthrough. Camps, churches, loot, and enemies appear in different locations, ensuring no two runs are the same.
Location Type | Function | Strategy |
---|---|---|
Small Camps | Runes and basic loot | Quick clearing for XP |
Churches | Healing flasks | Priority for tanks |
Ritual Sites | Weapon upgrades | Value depends on build |
Shifting Earth Mechanic 🌍
After defeating certain bosses, Shifting Earth unlocks - a system that can completely transform a quarter of the map. These areas offer:
- Higher Risk - Stronger enemies
- Better Rewards - More runes and rarer loot
- Special Benefits - Such as upgrading any weapon to legendary level
❌ A common mistake is underestimating the risk. If you die in these areas, teammates have only a short time to revive you, or you'll lose an entire level.
Playable Characters and Team Composition 👥
Nightreign offers eight unique characters, each with their own abilities:
DPS Characters
- Raider - Heavy hitter with a club, ideal for aggressive players
- Executor - Melee specialist with Sekiro-like mechanics
- Ironeye - Archer, accessible for beginners
Support Characters
- Guardian - Tank specializing in defense
- Recluse - Sorceress combining elements
- [Other Characters] - Each with unique playstyle
Team Synergy
Success in Nightreign depends on balanced team composition. While Guardian tanks damage, Recluse provides supporting spells and DPS characters handle enemy elimination.
Progression System and Relics 📈
Problematic Progression System
Unlike classic rogue-lite games, Nightreign has a problematic progression system. The main way to improve is through relics, which you receive randomly after each attempt.
Relic Problems:
❌ Most relics are practically worthless
❌ Can't combine weaker relics into stronger ones
❌ Even after dozens of hours, you get +1 bonuses
❌ No alternative progression system exists
✓ Useful Relics:
- Increased rune gain
- Healing teammates
- Enhanced unique abilities
Bosses and Combat System ⚔️

Recycled but Enhanced
FromSoftware recycles bosses from their previous games, but each received new attacks and mechanics. You can look forward to:
- Gaping Dragon with new area-of-effect attacks
- Centipede Demon with improved mobility
- Godskin Noble with modified moveset
Difficulty and Pace
Boss fights in Nightreign are significantly faster than in classic Souls games. Melee characters "barely manage to keep up" with boss speed.
Technical Aspects and Online Features 🌐
Positives
✓ Stable Online Play - No lag or disconnect issues
✓ Solid Optimization - Similar to classic Elden Ring
✓ Visual Quality - Beautiful scenery and aesthetics
Major Flaws
❌ No Cross-play - Can't play with friends on other platforms
❌ Missing Voice Chat - Coordination only through ping system
❌ Limited Matchmaking - Affected by active mechanics
Solo vs. Cooperation 🎮
Why Cooperation Dominates
Solo mode is practically "just for show". The game is designed for three-player teams and when playing alone:
- Bosses have less health but fights drag on
- No reviving exists - one death = restart
- Some characters have practically no chance in solo
Remembrances and Character Stories
Solo mode makes sense primarily for completing Remembrances - quests developing individual character stories. These missions offer:
- Interesting character backgrounds
- Cosmetic rewards (clothing)
- Ability to play in separate instances
Strategies and Tips for Success 🎯

For Beginners
Start with more accessible characters like Ironeye and focus on understanding the basic gameplay loop before experimenting with advanced builds.
For Advanced Players
Learn to optimize routes across the map and consider when it's worth risking Shifting Earth areas for better loot.
For Team Players
Communication is key - even without voice chat, try to coordinate movement and priorities through ping system and text chat.
Final Verdict
Elden Ring Nightreign is a solid first attempt by FromSoftware at a multiplayer game. The gameplay loop works well and can hook you for long hours, but the underdeveloped progression system and absence of basic online features prevent it from becoming a true sensation.
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Daniel is a passionate gamer and content creator who specializes in gaming reviews, guides a Gaming news from all over the world. He regularly streams on Twitch, creates detailed YouTube videos, and brings exclusive articles to magicstark.cz. He covers the latest titles, provides in-depth gaming analyses, and helps players get the most out of themselves.