Dune Awakening Patch 1.1.5 - It is end of PvP?
Patch 1.1.5 brings revolutionary quality-of-life improvements to Dune Awakening. The standout features include a new vehicle recovery system for lost vehicles, Replace mode for building upgrades, instanced PvP loot, and a complete overhaul of Deep Desert schematic distribution. Bank storage has been massively increased from 25 to 500 slots, and vehicle visibility now extends up to 2km.

Major Features and Game-Changing Updates
🚗 Vehicle Recovery System - Never Lose Your Ride Again
The most anticipated feature in patch 1.1.5 is the Vehicle Recovery System. Players can now recover vehicles destroyed by sandworms, coriolis storms, or combat through the Vehicle Backup Tool's new Recovery mode.
How Vehicle Recovery Works:
Recovery Aspect | Details |
---|---|
Recovery Cost | Solari fee + 15% maximum durability loss per recovery |
Recovery Window | 72 hours before vehicle is permanently lost |
Simultaneous Recoveries | Up to 5 vehicles at a time |
Vehicle State After Recovery | Fully repaired and fueled |
Combat Destruction | Must wait for complete removal from world |
💡 Pro Tip: Vehicles destroyed by sandworms are immediately recoverable, while combat-destroyed vehicles must be fully looted first. Plan your recovery strategy accordingly!
🏗️ Replace Mode - Instant Base Upgrades
The new Replace mode in the Construction Tool revolutionizes base building. Players can now upgrade building pieces to new sets without demolishing and rebuilding.
Replace Mode Benefits:
- ✓ Instant upgrades from basic to advanced building sets
- ✓ Preserves base structure and layout
- ✓ Compatible pieces only to prevent structural issues
- ✓ Separate piece picker for both build and replace modes
Common Mistake: Many players try to replace incompatible pieces. Always check piece compatibility before starting mass upgrades to avoid wasted resources.
🎒 Massive Bank Storage Increase
Bank storage has received a dramatic expansion in patch 1.1.5:
Storage Type | Before Patch | After Patch | Increase |
---|---|---|---|
Inventory Slots | 25 | 500 | +1,900% |
Inventory Volume | 1,500 | 30,000 | +1,900% |
This change addresses one of the community's most requested features, allowing players to store massive amounts of resources and equipment.
Deep Desert and Landsraad Overhaul
🏜️ New Schematic Distribution System
The Deep Desert schematic system has been completely redesigned. Weekly rotation is gone - all schematics are now available simultaneously.

Revolutionary Loot Changes:
Before Patch 1.1.5:
- Schematics only dropped from exclusive schematic chests
- PvP sector chests operated as "one-time loot"
- Chest camping and griefing dominated high-value locations
- Groups could monopolize hourly chest resets
- First player to loot = only player to benefit
After Patch 1.1.5:
- Schematics can drop from any container in Deep Desert
- Instanced loot in PvP sectors means unlimited access
- Every player who loots a container gets personal loot
- No more chest camping or hourly reset griefing
- Groups can no longer monopolize schematic spawns
💡 Pro Tip: The elimination of exclusive schematic chests means you should explore all container types throughout Deep Desert zones. That random barrel or supply crate could now contain the schematic you've been hunting for weeks.
Location-Specific Loot Pools:
- PvP Testing Stations - Now fully instanced, eliminating griefing
- Shipwrecks (converted from PvE to PvP) - Every player gets loot
- PvE Testing Stations - Expanded schematic availability
- Crashed Ships (now include unique items) - Multiple container types drop schematics
📊 Instanced PvP Loot - The End of Chest Camping
PvP areas now feature instanced loot, matching PvE mechanics. This change completely eliminates the griefing meta that plagued Deep Desert exploration.
How This Changes Deep Desert Gameplay:
Aspect | Before 1.1.5 | After 1.1.5 |
---|---|---|
Chest Camping | Groups monopolized hourly resets | Impossible - everyone gets loot |
Schematic Access | First player only | Every player who loots |
Container Types | Exclusive schematic chests only | Any container can drop schematics |
Reset Timing | Hourly - created griefing windows | Irrelevant - instanced loot |
Group Competition | Intense - caused toxic behavior | Eliminated - everyone benefits |
Instanced Loot Benefits:
- ✓ Personal loot for every participant
- ✓ Higher drop rates than PvE areas
- ✓ Guaranteed rewards for effort
- ✓ Complete elimination of chest camping meta
- ✓ No more hourly reset griefing
- ✓ Groups can't monopolize high-value locations
- ✓ Eliminates loot competition within cooperative groups
⚠️ Important: This doesn't mean PvP is gone - combat still occurs in Deep Desert. However, the motivation shifts from "deny others access to loot" to actual territorial control and resource competition, creating healthier PvP dynamics.
Practical Example:
Before 1.1.5: A 5-player group camps Imperial Testing Station No. 71, waiting for the hourly schematic chest reset. They immediately loot it when it spawns, preventing solo players or smaller groups from accessing rare schematics. This pattern repeats every hour, creating a frustrating griefing loop.
After 1.1.5: The same Imperial Testing Station contains multiple container types - supply crates, barrels, terminals, and storage units. Every player who clears the area and loots containers receives personal instanced loot, including potential schematics. The 5-player group can't prevent others from obtaining rewards, as each player's loot is independent. Chest camping becomes completely pointless.
💡 Pro Tip: Each area in the Deep Desert now offers distinct value. Diversify your exploration routes to maximize schematic acquisition. Don't ignore "ordinary" containers - they now have schematic drop potential previously reserved for exclusive chests.
Combat and Balance Changes
⚔️ Rocket Launcher Targeting System

The rocket launcher now requires target lock before firing, applying to both characters and vehicles. This change improves consistency while preventing spam tactics.
Key Changes:
- Lock-on functionality restored for characters
- Mandatory target lock before firing
- Improved infantry missile accuracy
- Homing missiles lose lock at 90-degree angles
🏃 Stamina and Mobility Adjustments
Debuff Duration Changes:
- Crippling Strike: 7.5 seconds (from 7.0s)
- Suspensor Blast: 5.0 seconds (from 6.0s)
- Dash Stamina Cost: 33% increase under debuffs (from 100%)
- Stamina Regen Delay: 1.0s (from 1.2s)
⚠️ Important: Crippling Strike no longer reduces movement to a crawl - sprinting is blocked, but walking and dashing remain available.
Building and Construction Updates
🏛️ 17 New Dune Man Building Pieces
Patch 1.1.5 adds 17 new Dune Man building pieces with a dedicated category:
New Structural Elements:
- Dune Man Corner Column
- Dune Man Center Column
- Dune Man Ramp & Stairs
- Triangle Floor & Foundation
- Multiple Triangle Wall variants
- Dune Man Railing & Window
- Angled Roof series (3 variants)
- Dune Man Prudence Door
Visual Improvements:
- Material polish pass on all Dune Man pieces
- Improved Garage Door for Treadwheel compatibility
- New category icon in construction tool
Quality of Life Improvements
💧 Windtrap Optimization
Windtraps now stop consuming filters when base water storage reaches capacity. This prevents resource waste and improves automation efficiency.
👁️ Enhanced Vehicle Visibility
Vehicle render distance increased up to 2km, dramatically improving situational awareness in the open desert.
🗺️ Vehicle Respawn Points
Players can now designate vehicles as respawn points directly from the vehicle management menu, enabling strategic positioning across Arrakis.
Landsraad Task Adjustments
📋 Sinkchart Delivery Reduction
The Landsraad sinkchart delivery requirement has been dramatically reduced:
- Previous Requirement: 24,000+ sinkcharts
- New Requirement: 1,000 sinkcharts
- Reduction: 96% decrease
This change makes Landsraad progression significantly more accessible while maintaining meaningful engagement.
Technical and Performance Fixes
🖥️ Stability Improvements
Major Technical Fixes:
- Disabled hair simulation for distant characters (performance boost)
- Fixed GPU crashes and stuttering during character creation
- Resolved black screen issues affecting some players
- FSR set as default upscaling for non-DLSS systems
- Fixed durability and Solari duplication exploits
🎮 Controller and UI Enhancements
- Fixed ornithopter free look on gamepads
- Improved controller input hints on loading screens
- Added search functionality to research menu
- Updated debuff UI with pulsating deadly debuff indicators
- Shift + Enter now creates line breaks in text inputs
Story and Journey Updates
📖 Contract System Improvements
Resource Delivery Contracts from Stranded Merchants now include acquisition steps, making objectives clearer for players.
Key Story Fixes:
- Fixed Old Carthag progression lock
- Improved Arrakeen Archives backtracking
- Added investigation room map markers
- Fixed Paranoid's Chosen respawn issues
- Corrected betrayal contract inconsistencies
Graphics and Animation Polish
🎬 Visual Enhancements
Cinematic Improvements:
- Enhanced Arrakeen vista from Salusan Bull
- Added cloth simulation to Ariste's outfit
- Improved lighting in Water Fat and Teahouse cinematics
- Fixed lipsync issues across multiple characters
Animation Fixes:
- Improved wall latching animations
- Fixed foot positioning during ability transitions
- Corrected climbing animations
- Enhanced melee weapon movement fluidity
Audio Improvements
🔊 Sound Design Updates
Environmental Audio:
- Louder footsteps in high-ambience areas
- Adjusted Treadwheel sound effects
- Improved lightning strike audio during Coriolis storms
- Enhanced holstering/unholstering sounds
New Features:
- Radio effects on Lost Harvest transmissions
- Polished Chapter 2 cinematic audio
Known Issues and Limitations
⚠️ Current Limitations:
- Vehicles lost before patch 1.1.5 cannot be recovered yet
- Vehicle Backup Tool disables abilities when unholstered
- Recovery limited to player-owned vehicles only
- 72-hour recovery window is non-negotiable
Final Recommendations
For Base Builders: Prioritize using Replace mode to upgrade existing structures. The bank storage increase allows for massive resource stockpiling before major building projects.
For Vehicle Operators: Always recover vehicles within 72 hours. The 15% durability penalty per recovery means vehicles have limited recovery cycles before becoming uneconomical.
For Deep Desert Explorers: Diversify exploration routes since all schematics are now simultaneously available. Focus on exploring all container types - the elimination of exclusive schematic chests means any container could hold valuable schematics. The instanced loot system means chest camping is dead, so you can explore freely without competing for hourly resets.
For PvP Players: Take advantage of instanced loot to ensure every engagement rewards effort. Shipwrecks converted to PvP offer new competitive opportunities. The elimination of griefing mechanics shifts PvP focus toward meaningful territorial control rather than denying loot access.
For New Players: The reduced Landsraad requirements and improved contract clarity make progression significantly more accessible. Focus on story completion before Deep Desert exploration.
FAQ
Q: Can I recover vehicles lost before patch 1.1.5?
A: No, the vehicle recovery system only applies to vehicles lost after the patch implementation. Pre-patch vehicle losses cannot be recovered.
Q: What happens if I don't recover my vehicle within 72 hours?
A: Vehicles not recovered within 72 hours are permanently lost. The game provides no extensions or exceptions to this timeframe.
Q: How much does vehicle recovery cost?
A: Recovery costs include a Solari fee (varies by vehicle type) plus 15% of maximum repairable durability. Recovered vehicles return fully repaired and fueled.
Q: Can I use Replace mode on any building piece?
A: Replace mode only works with compatible building pieces. The system prevents replacing incompatible pieces to maintain structural integrity.
Q: Do windtraps still work after filter consumption stops?
A: Yes, windtraps continue functioning normally. They simply stop consuming filters when your base's water storage reaches full capacity, preventing resource waste.
Q: Are Deep Desert shipwrecks still PvE zones?
A: No, patch 1.1.5 converted previously PvE shipwrecks to PvP zones. Plan accordingly when exploring these high-value locations.
Q: How does instanced PvP loot affect group play?
A: Each group member receives personal loot from containers, eliminating competition within teams while maintaining higher drop rates than PvE areas.
Q: Can passengers still damage vehicle modules?
A: No, patch 1.1.5 fixed the bug where passengers could destroy vehicle modules using missile launchers. Vehicle modules are now safe from friendly fire.
Q: Where can I find schematics now that exclusive chests are gone?
A: Schematics can now drop from any container type in the Deep Desert - supply crates, barrels, terminals, storage units, and more. This change massively expands schematic availability across all exploration areas.
Q: Does instanced loot mean there's no reason to fight in PvP zones?
A: PvP combat still occurs for territorial control, resource competition, and strategic positioning. The change eliminates griefing mechanics while maintaining meaningful PvP interactions focused on actual combat rather than denying loot access.
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