Dune: Awakening Developers Respond to Player Combat Problems
Funcom studio responds to player complaints about player combat issues in Dune: Awakening. Main problems include too fast respawn timers (12 seconds) and lack of vehicle damage on falls, enabling unfair tactics. Developers promise fixes in upcoming patch.

Player Combat Issues on Arrakis
Funcom studio has responded to player complaints regarding the state of player combat in Dune: Awakening. Although the game launched for PC on June 10, many players became familiar with combat system problems during closed beta testing and early access periods.
As the first officially licensed Dune game using the iconic sci-fi setting, Dune: Awakening has attracted attention from curious players. Some are drawn by familiarity with the franchise through original books or film adaptations. Others are enthusiasts familiar with Funcom's reputation for creating interesting online games like The Secret World and Conan Exiles.
What's Causing Player Frustration 😤
Since launch, players have been competing for control of desert territories on Arrakis, fighting to establish bases and waging wars against other players to secure rare resources. Unfortunately, player combat has become a source of many complaints about the game.
In response to a post on the game forum describing combat problems, Creative Director Joel Bylos said the development team is working on "a bunch of changes and fixes" to address complaints. He asked players for patience while working out issues in the newly launched game.
Where Player Combat Takes Place - Deep Desert 🏜️

Player combat in Dune: Awakening occurs in the Deep Desert, an endgame zone plagued by deadly sandstorms. Unlike other regions of Arrakis, gameplay in the Deep Desert is always adversarial, and players can be attacked at any time.
Players can also raid each other's bases, with victories and defeats connecting to the advanced Landsraad activity that can significantly influence events across the server.
Key Features of Deep Desert:
✓ Constant combat without safe zones
✓ Base raids with permanent consequences
✓ Landsraad integration affecting entire server
✓ Rare resources available only in this area
✓ Sandstorms as environmental hazards
Main Combat System Problems ⚠️
Too Fast Character Respawns
According to players, one of the biggest issues is excessively fast respawn times after death. Player rustypipe7889 stated that during large and small battles in the Deep Desert, respawn timers are "almost instant," with many players able to return to combat in just 12 seconds.
Consequences of fast respawns:
❌ Battles become a numbers game
❌ Larger teams overwhelm smaller, well-equipped groups
❌ Zerging tactics with infinite reinforcements
❌ Skills and tactics become less important
Lack of Vehicle Damage
Other players complained about lack of damage to vehicles during falls and crashes, allowing players to use suicide tactics without consequences.
Developer Response to Criticism 🛠️
Official Studio Statement
Other Funcom developers responded to player complaints. Community Manager Ignasi Sastre (Iggy) said that respawn speed is unintended and will be fixed in an upcoming patch.
What Funcom Promises:
✓ Respawn timer fixes in next patch
✓ Vehicle damage system overhaul
✓ Combat system balancing for Deep Desert
✓ Continuous monitoring of player feedback
Positive Response to Communication
Although players expressed frustration with the state of endgame activities and combat, they praised Funcom for the habit of directly responding to player questions and comments.
This open communication is unusual in the gaming industry, and players appreciate:
- Quick responses on forums
- Direct communication from developers
- Specific timelines for fixes
- Problem acknowledgment instead of ignoring issues
Impact on Endgame Content 📊
Combat problems have a direct impact on the Landsraad system, which is a key component of endgame content. Current issues also affect server economies - causing resource inflation due to easy farming and demotivating small guilds.
What to Expect in Future Updates 🔮

Funcom indicates the following repair priorities:
Immediate fixes:
- Respawn timer adjustments
- Basic vehicle damage implementation
Short-term improvements:
- Combat system balancing
- Guild warfare enhancements
Long-term goals:
- Complete vehicle system overhaul
- New combat modes
- Enhanced Landsraad features
Player Recommendations 💡
Until Funcom releases fixes, I recommend small guilds avoid large conflicts and focus on stealth tactics during off-peak hours. Large guilds shouldn't abuse current issues since they'll be fixed soon.
Future of Player Combat 🌟
Funcom has shown willingness to listen to the community and respond quickly to problems. Although the current state of player combat in Dune: Awakening has shortcomings, the developers' active approach to problem-solving gives hope for improvement.
Players should be patient during these initial issues. Funcom has a history of successful long-term development of their games, and Dune: Awakening should gradually reach its full potential as the premier Dune gaming experience.
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- 19 Things You Must Know Before Launching Dune Awakening
- Dune Awakening Launches Private Server Rentals at Head Start
FAQ
Q: How long will it take to fix respawn issues?
A: Funcom promises fixes in an upcoming patch, but no specific date has been announced yet.
Q: Will fixes affect other aspects of the game?
A: Yes, combat system changes may affect overall balance and server economies.
Q: Can players somehow influence the speed of fixes?
A: Constructive feedback on official forums helps developers identify priorities.
Q: Will there be compensation for current problems?
A: Funcom hasn't announced any compensation yet, focusing primarily on quick fixes.
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