Battlefield 6 Dev Confirms Important Details About Weapons System
A Battlefield 6 developer confirmed that players will be able to test both the classic class-locked weapons system and the new open weapons system during the upcoming open beta. The decision comes after controversies surrounding changes to the traditional Battlefield system.

Battlefield 6 to Offer Two Different Weapon Systems in Beta Test 🎮
A developer working on Battlefield 6 confirmed that players will be able to test two different weapon systems during the upcoming open beta. As the next game in the beloved Battlefield franchise and the first mainline title since Battlefield 2042 from 2021, Battlefield 6 is currently in testing with an expected release date announcement coming soon.
Though it still doesn't have an officially revealed release date, Battlefield 6 has already seen major announcements from EA. The publisher confirmed that the official reveal trailer will debut on July 24, 2025, confirming the game's official title and theme.
Why is EA testing two different weapon systems? It's a response to criticism of changes to the traditional Battlefield system and an attempt to find a compromise between innovation and what fans expect from the series.
Thanks to extensive testing through the Battlefield Labs testing program, quite a lot is already known about the game, and the reveal may just confirm what's already circulating as speculation.
People are missing specifics here.
— Enders (@EndersFPS) July 21, 2025
"Signature Weapons locked to class"
Signature Weapons means
- Locked AR's to Assault
- Locked SMG's to Engi
- Locked LMG's to Support
- Locked Snipers to Recon
DMR's, shotguns, and carbines are still universal. BF4 style system? https://t.co/1NomY1Gsvg
Controversial Changes to Class and Weapon Systems ⚔️
One of the most contentious changes is the new class system in Battlefield 6, which abandons class-locked weapons and instead encourages freer choice for players regardless of their combat role.
According to a Twitter post from David Sirland, Lead Producer of Battlefield 6, Battlefield Studios will give players the option to play with both class-locked weapons and the new open system during the upcoming open beta.
How Will Both Systems Work?
The open weapon system will function according to previously announced details - players of any class will be able to choose any weapon type. This represents a radical departure from traditional Battlefield design.
The locked system will restrict Signature Weapons to players of that specific class. For example, only Assault players will be able to use assault rifles, and only Recon players will be able to use sniper rifles.
Detailed Weapon Distribution by Class 📋
According to Sirland's post, the locked system will restrict Signature Weapon types to their respective classes, but some weapons will be universal for all players. These universal weapons include carbines, shotguns, and DMRs (Designated Marksman Rifle - a subtype of sniper rifle).
Similarity to the Beloved Battlefield 4 System 🔄
At first glance, this system appears similar to the system used in Battlefield 4. Given that Battlefield 4 is one of the most beloved games in the series, such a choice will be familiar to players who skipped the World War-themed Battlefield V or the less successful Battlefield 2042.
The Battlefield 4 system was long considered the gold standard for balancing class specialization with player flexibility. It allowed for tactical depth while maintaining individual freedom of choice.
Why Is the Battlefield 4 System So Popular?
- Clear class identity - each class had its specific role on the battlefield with corresponding weapons and equipment.
- Flexibility in certain areas - universal weapons provided adaptation options according to situation and personal preferences.
- Strategic depth - players had to think about team composition and coordinate different roles for maximum effectiveness.
Community Data Collection and Future Decisions 📊

EA has not yet confirmed whether it will decide to return to locked weapons for the final version of Battlefield 6 after the open beta ends. This choice is likely a way for Battlefield Studios to gather player data and see what the community truly prefers.
Possible Scenarios After Beta Test
- Combined approach - EA might implement a hybrid system that combines the best elements of both approaches based on player feedback.
- Server choice - The final game might offer different server types with different weapon rules, similar to the beta test.
- Complete return to classic - If data shows strong preference for locked weapons, EA might completely abandon the open system.
- Maintaining open system - In case of positive feedback on the new system, it might remain as a main feature of the game.
Community Reaction to the Announcement 💬
Positive reactions prevail among series veterans, who appreciate the opportunity to try both systems and influence the final decision. Many players perceive this as developer attention to community feedback.
Skeptical voices point out that testing two systems might be a sign of developer uncertainty about the game's direction. Some fans worry it's just a marketing move without real intention to change decisions.
Pragmatic players highlight the possibility of real influence on the game's final form through beta testing and active participation in the testing process.
Broader Context of Changes in Battlefield Series 🌍
The Battlefield series has undergone significant changes in recent years in attempts to innovate outdated mechanics and attract new players. However, these changes sometimes met with resistance from longtime fans.
Previous Controversial Changes
- Battlefield V introduced an atypical World War II setting with elements that some fans considered historically inaccurate.
- Battlefield 2042 introduced a "Specialists" system instead of traditional classes, which significantly changed game dynamics and wasn't positively received.
- Absence of single-player campaigns in some recent titles also caused disappointment among part of the community.
Beta Test Expectations and Significance 🔬

The Battlefield 6 beta test will be a critical moment for determining the series' direction. Community participation and constructive feedback will be key to creating an optimal gaming experience.
What to Expect from Beta Test
- Extensive balance testing of both weapon systems across various game modes and maps.
- Collection of detailed metrics about player preferences, playtime, and overall satisfaction.
- Iterative changes based on real-time feedback from the community during the testing period.
- Transparent communication from developers about testing results and future plans.
Technical Implementation Aspects 🔧
Implementing two parallel systems within one game presents a technical challenge. Developers must ensure that both systems are balanced and provide quality gaming experience.
Developer Challenges
- Weapon balancing for both systems simultaneously - a weapon might be balanced in the locked system but problematic in the open one.
- Map design must work well with both approaches to classes and weapons.
- UI/UX adaptation for clear distinction between different playlist modes.
- Server infrastructure must support divided communities of players based on preferences.
Long-term Impact on the Series 📈
EA's decision to test both systems could set a precedent for future development approaches to Battlefield games. Active community involvement in decision-making processes could fundamentally change how the series evolves.
Possible Changes in Development Process
- Extended beta testing as a standard part of new title development.
- Ongoing community consultations throughout the entire development cycle.
- Modularity of game systems enabling easier implementation of alternatives based on feedback.
- More transparent communication about design decisions and their justification.
Industry Impact and Competition Response 🌐
The Battlefield 6 approach to community-driven development could influence how other major FPS franchises approach game design decisions. Call of Duty, Apex Legends, and other competitors might adopt similar testing methodologies.
Potential Industry Changes
- Increased beta testing duration across the industry to gather more comprehensive data.
- More sophisticated feedback collection systems that go beyond simple surveys.
- Community advisory panels that have direct input into major design decisions.
- Transparent development roadmaps that show how community feedback influences development.
Technical Deep Dive: System Implementation 🔬
The dual system approach requires sophisticated backend architecture to support seamless switching between weapon restriction modes while maintaining game balance and server stability.
Server Architecture Considerations
- Dynamic weapon validation systems that check player loadouts against current playlist rules.
- Separate balancing algorithms for each system to account for different meta strategies.
- Real-time data collection infrastructure to monitor player behavior across both systems.
- Scalable matchmaking that can handle divided player populations effectively.
Player Psychology and Choice Architecture 🧠
The decision to offer two distinct systems taps into different player motivations and gaming philosophies. Competitive players might prefer the tactical depth of class restrictions, while casual players might enjoy the freedom of open systems.
Understanding Player Segments
- Veteran players often value strategic complexity and role specialization that comes with class restrictions.
- New players might appreciate the lower barrier to entry and experimentation freedom of open systems.
- Content creators could benefit from increased variety in gameplay scenarios and loadout possibilities.
- Esports organizations will likely prefer whichever system provides better competitive balance and spectator engagement.
Economic Implications for EA 💰
The community-driven approach could have significant financial implications for EA's long-term revenue strategy. Player retention and community satisfaction directly impact DLC sales, microtransaction revenue, and franchise longevity.
Revenue Considerations
- Increased player engagement through community involvement could lead to higher lifetime value per player.
- Reduced post-launch backlash might decrease costs associated with damage control and major patches.
- Positive community sentiment could improve word-of-mouth marketing and organic player acquisition.
- Successful beta testing might establish best practices for future title launches.
Conclusion and Future Outlook
The decision to test both weapon systems in Battlefield 6 beta represents a significant step by EA toward greater responsiveness to community desires. The success of this approach could influence not only the final form of Battlefield 6, but also the future direction of the entire series.
Players who want to actively participate in shaping the future of Battlefield should take advantage of the beta test opportunity and provide constructive feedback. Their preferences and gameplay data will be crucial for the final decision about the weapon system.
Battlefield 6 could thus represent a new development model where the community has real influence on the final product's form through structured testing and transparent communication between developers and players.
The success or failure of this community-driven approach will likely influence industry standards for AAA game development and could establish new expectations for how major publishers engage with their player base during the development process.
FAQ - Frequently Asked Questions About Weapon Systems ❓
Q: When will the Battlefield 6 open beta be available?
A: A specific date hasn't been announced yet, but it's expected to be revealed soon after the reveal trailer on July 24, 2025.
Q: Will both systems be available in the final game?
A: EA hasn't confirmed the final decision yet. The beta test serves precisely to collect data for this decision.
Q: How does the locked system differ from Battlefield 4?
A: Based on available information, the system is very similar to Battlefield 4, with signature weapons locked to classes and universal weapons available to all.
Q: Will the weapon system affect other game mechanics?
A: Probably yes - different systems may require different approaches to map balance, class equipment, and overall game dynamics.
Q: Will it be possible to switch between systems during gameplay?
A: No, systems will be available as separate playlist options that you choose before connecting to a server.
Q: How will data collection from players work during beta?
A: EA will likely monitor gameplay metrics, playtime, playlist preferences, and other data automatically, plus actively request feedback from the community.
Q: Could this approach influence other FPS games?
A: Yes, successful community-driven development could set new industry standards for how major publishers engage with players during development.
Q: What happens if the community is split 50/50 on preferences?
A: EA might implement a hybrid solution or maintain both options as permanent playlist choices based on the data.
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